# default value for the size of the image to be created imagesize 320 # The background colour of the scene # -- using the blender 'horizon' value background 0.050 0.250 0.400 # The ambient lighting of the scene ambient 0.200 0.200 0.200 # the default camera is located at the origin # the default viewplane has corners # -- top left: (-16, 16, -lens) # -- bottom right: ( 16, -16, -lens) # ((Actually, Blender uses a 32*24 viewplane)) # camera lens 45.000 transformation 1.000 0.000 0.000 0.000 0.000 -0.000 -1.000 -10.000 0.000 1.000 -0.000 0.000 0.000 0.000 0.000 1.000 # Outputting the lights in the scene # NOTE: Converted all blender light sources to point lights light -10.000 -10.000 0.000 0.800 0.000 0.000 light 10.000 -10.000 0.000 0.000 0.000 0.800 light 0.000 -20.000 -5.000 0.000 0.800 0.000 light -10.000 -20.000 10.000 0.800 0.800 0.000 light 10.000 -20.000 10.000 0.700 0.700 0.700 # Outputting the meshes in the scene # NOTE: make sure all faces are triangles!! mesh ambient 0.500 0.500 0.500 diffuse 0.445 0.127 0.509 specular 0.350 0.400 0.100 50.000 mirror 0.102 0.102 0.102 vertices 12 -0.707 0.214 0.530 -1.873 1.027 0.963 -1.789 -0.409 1.337 -1.197 -1.148 0.191 -0.915 -0.168 -0.892 -1.334 1.177 -0.414 -3.085 0.168 0.892 -2.666 -1.177 0.414 -2.127 -1.027 -0.963 -2.211 0.409 -1.337 -2.803 1.148 -0.191 -3.293 -0.214 -0.530 faces 20 2 0 1 1 0 5 3 0 2 4 0 3 5 0 4 1 5 10 2 1 6 3 2 7 4 3 8 5 4 9 10 6 1 6 7 2 7 8 3 8 9 4 9 10 5 6 10 11 7 6 11 8 7 11 9 8 11 10 9 11 mesh ambient 0.500 0.500 0.500 diffuse 0.120 0.120 0.120 specular 0.500 0.500 0.500 50.000 mirror 0.700 0.700 0.700 vertices 3 19.732 6.736 -15.000 -19.732 13.264 -15.000 0.000 10.000 25.000 faces 1 1 0 2 endview