# default value for the size of the image to be created imagesize 320 # The background colour of the scene # -- using the blender 'horizon' value background 0.050 0.250 0.400 # The ambient lighting of the scene ambient 0.200 0.200 0.200 # the default camera is located at the origin # the default viewplane has corners # -- top left: (-16, 16, -lens) # -- bottom right: ( 16, -16, -lens) # ((Actually, Blender uses a 32*24 viewplane)) # camera lens 35.000 transformation 1.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 1.000 # Outputting the lights in the scene # NOTE: Converted all blender light sources to point lights light 0.000 0.000 -50.000 0.000 0.000 1.000 light -0.278 0.030 11.856 1.000 0.000 0.000 # Outputting the meshes in the scene # NOTE: make sure all faces are triangles!! mesh ambient 0.500 0.500 0.500 diffuse 0.000 0.000 1.000 specular 0.000 0.000 0.000 50.000 mirror 0.000 0.000 0.000 vertices 3 16.000 12.000 -35.000 -16.000 -12.000 -35.000 -16.000 12.000 -35.000 faces 1 0 2 1 mesh ambient 0.500 0.500 0.500 diffuse 1.000 0.000 0.000 specular 0.000 0.000 0.000 50.000 mirror 0.000 0.000 0.000 vertices 3 -0.000 0.000 -35.000 16.000 -12.000 -35.000 16.000 12.000 -35.000 faces 1 2 0 1 mesh ambient 0.500 0.500 0.500 diffuse 1.000 0.000 1.000 specular 0.000 0.000 0.000 50.000 mirror 0.000 0.000 0.000 vertices 3 16.000 -12.000 -35.000 -16.000 -12.000 -35.000 -0.000 0.000 -35.000 faces 1 1 0 2 endview